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Linux/Mac builds lack steam_appid.txt
jq050c
When attempting to launch hackmud from CLI on Linux or Mac the game will fail to authenticate and will shut down. This is fixed by adding a `Csteam_appid.txt` file (the contents just being `C469920`) to the game directory where the binaries are located.
archived
answered
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This is useful for debugging issues (especially on linux) when the client gives almost no info in the GUI but logs some stuff to console. None of that appears to wind up in any log files, so it's effectively black-holed when we don't have a command-line launch. ( Currently the rules permit adding files, and we've verified that adding this file with the contents as a sibling to the binary allows CLI launches to work successfully, but it'd be nice to just have it there to begin with )
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Actually, reading up (thanks 20k), this looks like a bad idea https://partner.steamgames.com/doc/api/steam_api#SteamAPI_RestartAppIfNecessary Given the usefulness for debugging then, just make sure the rules always allow temporarily creating this file when we need to see what's being sent to stdout/err.
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that'll be why i couldn't get hackmud to work on linux thanks
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Actually, reading up (thanks 20k), this looks like a bad idea https://partner.steamgames.com/doc/api/steam_api#SteamAPI_RestartAppIfNecessary Given the usefulness for debugging then, just make sure the rules always allow temporarily creating this file when we need to see what's being sent to stdout/err.
dtr
{190112.0704}
In that case, yeah it probably isn't a good idea to add it. This thread might still be useful to keep up for users who want to run from CLI (for debugging, etc) and have this issue.
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