[Bug] Running #s.sys.specs()
Running #s.sys.specs() does not update the right panel the same way running the sys.specs command does. I'm not sure if this is a bug or a feature, but I think both should change the panel the same way.
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You could be alerted to the shenanigans of a secretly malicious script if it behaved this way. I would call it a feature of the game that you have no idea if a script is secretly calling sys.specs or accts.balance.
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I believe accts.balance is also in this boat.
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It was not intended that calling these as subscripts would update the interface.
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