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0001
[bug] Calling strings within //
qmnpre
scripts don't count // but can call strings within these comments. Player documentation labels this as "cheating" or being "broken" so I just wanted to ask before learning more about this. I read https://hackmud.com/forums/general_discussion/rules and wasn't quite sure about it, and want to ask here. JS has never been intuitive for me and I look to other player's advice but I don't want to abuse the system, so I hope that someone can shine light on whether this is a bug/feature/exploit. Edit: typo
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hilariously, this is the first time in memory that I've heard about this :P but it's fine to do. Likely this will change in the future, but for now, "feature in disguise!"
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Thanks for checking in!
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I would definitely see this being a cool upgrade, but perhaps OP straight outta vlan! thank you for clarifying, been loving the mud!
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(:S) Oh no please. I just use it to store the ascii art for my game code. We still have the hard data cap (65kb?) and all my logic/functions are within the normal char/slots limit. Am I cheating?
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